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Games

Temple Run 2

Temple Run 2

The habit-forming super hit Temple Run is currently out for Android! Every one of your companions are playing it – would you be able to beat their high scores?!

You’ve taken the reviled symbol from the sanctuary, and presently you need to get away to get away from the Evil Demon Monkeys nipping at your heels. Test your reflexes as you race down old sanctuary dividers and along sheer precipices. Swipe to turn, hop and slide to stay away from deterrents, gather coins and purchase enhancers, open new characters, and perceive how far you can run!

“In each fortune hunting experience film there’s one scene in which the fearless legend at last gets his hands on the fortune however at that point needs to explore a labyrinth of booby traps to get out alive. Sanctuary Run is this scene and that’s it.

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Gta V

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Minecraft Wallpapers

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Movies

Vikings

Vikings is a historical drama television series created and written by Michael Hirst for the History channel. Filmed in Ireland, it premiered on March 3, 2013, in Canada. In January 2019, it was announced that the upcoming 20-episode sixth season, which was ordered on September 12, 2017, ahead of its fifth-season premiere, would be the final season of the series.

Vikings is inspired by the sagas of Viking Ragnar Lothbrok, one of the best-known legendary Norse heroes and notorious as the scourge of England and France. The show portrays Ragnar as a farmer who rises to fame by successful raids into England, and eventually becomes a Scandinavian King, with the support of his family and fellow warriors. In the later seasons, the series follows the fortunes of his sons and their adventures in England, Scandinavia and the Mediterranean.

The series is inspired by the tales of the Norsemen of early medieval Scandinavia. It broadly follows the exploits of the legendary Viking chieftain Ragnar Lothbrok and his crew, family and descendants, as notably laid down in the 13th-century sagas Ragnars saga Loðbrókar and Ragnarssona þáttr, as well as in Saxo Grammaticus’s 12th-century work Gesta Danorum. Norse legendary sagas were partially fictional tales based in the Norse oral tradition, written down about 200 to 400 years after the events they describe. Further inspiration is taken from historical sources of the period, such as records of the Viking raid on Lindisfarne depicted in the second episode, or Ahmad ibn Fadlan’s 10th-century account of the Varangians. The series begins at the start of the Viking Age, marked by the Lindisfarne raid in 793.

Source: Wikipedia

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Movies

Venom Movie

It wasn’t a good idea to make a Venom movie without Spider Man. Then, after the announcement of understanding with Tom Hardy for the role, the people’s mind changed, but after the first fragment we didn’t see the Venom itself, the expectations and morale fell again. Later, no one had any great hopes about the film that didn’t give the potential audience the expected fragments. The film seems to have made a bad start because of the low level of expectation above. Although I think that the film keeps the entrance a bit long, the film catches a certain tempo level and then continues without fluency and without going below that level. Although it doesn’t offer a novelty of creativity that will make the audience look like ‘’Oh My God’’, the film makes you wonder what will happen in the next scene.

The relationship between Eddie and Venom is admirably mirrored. I’m going to say I didn’t expect Sony from this, but the real factor here is actually Tom Hardy. He played so many difficult roles in his career with a great success and he showed us his talent in this movie too.

After the entrance, we have seen a clever, visionary, manipulative villain and a kind-hearted employee who works for that villain. The life of our successful, happy main character was razed by this evil man. In the film, there is an accident when the alien organism is carried by astronauts researching in space, not by Spider-Man, but by Carlton Drake, a scientist who breaks his eye on the ambition of success. This organism is released in the world as a result of the accident. Thus, Venom’s protagonist is portrayed as one who has seen many similar times before, for anyone who sees no problem in referring to the lives of innocent people for the sake of their purposes, even though he has everything he wants and who does not see enough, wants more.

‘’One body, two guys.’’

In the film, Eddie Brock, starring Tom Hardy, is a journalist like in his original story. Unaware of his wife, who has confidential information about Carlton Drake due to his work, uses information from her computer in her interview with Drake. Following Drake’s questions about his illegal activities, Brock is dismissed from his job and abandoned by his wife. When the path of Brock, who has an extremely difficult time, lives on the street and struggles with hunger, intersects with a scientist working for Drake, the process of transforming to Venom begins.

Eddie’s body starts to give unexpected reactions such as desiring to eat raw meat, body overheat and supernatural human reflexes. He thinks that he becomes a schizophrenic and go to hospital to get a cure. When the doctors try to CT scan his body, the symbiote inside him gets crazy and stops the scanning. Eddie leaves the hospital and goes home to rest .But a few hours later after he gets home, some men that armed with guns come to his house and try to kidnap him to take the symbiote inside his body. Eddie surrenders but Venom doesn’t. Because they are sharing the same body, Venom talks to Eddie and says that I will save us. Eddie gets confused but suddenly a black long arm emerges from his chest and holds an armed man and throws it from the window.

Eddie survives from this attack and starts to escape with his motocycle.But more armed man start to chase him in the city roads with big cars. Eddie is afraid that he will die constantly while driving, but Venom helps him and makes bad guys ineffective. After a long chase, Venom occupies the entire body of Eddie and emerges. He takes the last bad man’s head off in one move without paying attention to people. This event allows the fusion of Eddie and Venom and they make a deal. This event allows the fusion of Eddie and Venom and they make a deal. Venom says that he needs Carlton Drake’s rocket and he needs Eddie’s help to do it.

WE ARE VENOM!

Eddie has to accept this deal because Venom could kill him in less than a second. But, Eddie adds a condition to this deal and says that you will only eat bad guys. Venom reluctantly accepts it, and this is where the film breaks.

Another symbiote called Riot enters the Carlton Drake’s body. He enforces Carlton to make a new rocket so that he can bring his army to Earth. In the beginning, Venom’s desire was the same but after he meets Eddie, he gave up on this idea and decides to stay in this world to help Eddie. When Eddie asks why, he says that ‘’I am a loser like you in my planet, but in here together, we can do whatever we want.’’

The story’s main theme is about the Eddie’s and Venom’s partnership and how did it happened.But I assure you that movie deserves to be watched. Fighting scenes, non-stop actions and the messages that movie gives us will make you satisfied after you leave the theatre.

Source : CT

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Movies

Thor

In Germanic mythology, Thor (/θɔːr/; from Old Norse: Þórr) is a hammer-wielding god associated with thunder, lightning, storms, oak trees, strength, the protection of mankind and also hallowing and fertility. Besides Old Norse Þórr, extensions of the god occur in Old English as Þunor and in Old High German as Donar (runic þonar ᚦᛟᚾᚨᚱ). All forms of the deity stem from a Common Germanic *Þunraz (meaning thunder).

Thor is a prominently mentioned god throughout the recorded history of the Germanic peoples, from the Roman occupation of regions of Germania, to the tribal expansions of the Migration Period, to his high popularity during the Viking Age, when, in the face of the process of the Christianization of Scandinavia, emblems of his hammer, Mjölnir, were worn and Norse pagan personal names containing the name of the god bear witness to his popularity.

Due to the nature of the Germanic corpus, narratives featuring Thor are only attested in Old Norse, where Thor appears throughout Norse mythology. Norse mythology, largely recorded in Iceland from traditional material stemming from Scandinavia, provides numerous tales featuring the god. In these sources, Thor bears at least fifteen names, is the husband of the golden-haired goddess Sif, is the lover of the jötunn Járnsaxa, and is generally described as fierce eyed, red haired and red bearded. With Sif, Thor fathered the goddess (and possible valkyrie) Þrúðr; with Járnsaxa, he fathered Magni; with a mother whose name is not recorded, he fathered Móði, and he is the stepfather of the god Ullr. By way of Odin, Thor has numerous brothers, including Baldr. Thor has two servants, Þjálfi and Röskva, rides in a cart or chariot pulled by two goats, Tanngrisnir and Tanngnjóstr (that he eats and resurrects), and is ascribed three dwellings (Bilskirnir, Þrúðheimr, and Þrúðvangr). Thor wields the mountain-crushing hammer, Mjölnir, wears the belt Megingjörð and the iron gloves Járngreipr, and owns the staff Gríðarvölr. Thor’s exploits, including his relentless slaughter of his foes and fierce battles with the monstrous serpent Jörmungandr—and their foretold mutual deaths during the events of Ragnarök—are recorded throughout sources for Norse mythology.

Into the modern period, Thor continued to be acknowledged in rural folklore throughout Germanic-speaking Europe. Thor is frequently referred to in place names, the day of the week Thursday bears his name (modern English Thursday derives from Old English Þūnresdæg, ‘Þunor’s day’), and names stemming from the pagan period containing his own continue to be used today, particularly in Scandinavia. Thor has inspired numerous works of art and references to Thor appear in modern popular culture. Like other Germanic deities, veneration of Thor is revived in the modern period in Heathenry.

Source: Wikipedia

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Games

The Legend Of Zelda

2019 has been a good year for video games so far. There’s no shortage of amazing new games to play – but try as I might, The Legend of Zelda: Breath of the Wild is still the one. Every time I think I’m free, it pulls me back in.

It seems almost silly to still be playing the most recent Zelda adventure two years on when there’s fresh new things like Resident Evil 2, Sekiro, Metro Exodus and even Tropico 6 vying for my attention. I’ve played plenty of all of those games and other new releases, too – but when the dust settles I always pick up my Switch and head back to Hyrule. It’s become my gaming equivalent of comfort food.

It’s not a knock against those other games, either. All of the games I listed there are absolutely amazing – genre-defining, experimental, technology-pushing and impossibly addictive respectively – but none of them are quite what Breath of the Wild is. Something about that game pushes beyond: the open-ended design and reactive world not only reveals incredible play opportunities, but also makes it utterly effortless to return to.

In a way I feel sorry for the people who were unable to pull themselves away from Breath of the Wild a while after its initial release. If you managed 100% completion in a month or two, I can’t help but feel the game has been experienced a little sub-optimally. I played the game for many, many hours in the run-up to my review, completing a variety of shrines, all four major dungeons and finally vanquishing Ganon. I kept playing for a while after that, including sporadic visits to check out the DLC, but much of the game was left undiscovered. I’d unearthed under 90 of the game’s 120 shrines and had hundreds of Korok seeds left behind. There was a lot left to do. I left entirely satisfied, but accidentally left this version of Hyrule ripe for revisiting.

As previously mentioned, the fully open nature of the game means that booting back into Breath of the Wild after almost a year away doesn’t feel like it does if you hop back into a Horizon Zero Dawn or Spider-Man. There’s no mission structure to re-wrangle, no plot to get to grips with. You just hop in and mess about. When you do so it’s often with mechanics, like reactive elements of the world or enemy AI – and this enhances simple grunt encounters that at this point in other games would be considered boring busy work. Tasks that I thought too mundane before like farming materials from certain enemies or the mysterious dragons that roam about Hyrule are suddenly interesting to me; now divorced from the main story having already seen its conclusion, this becomes a game entirely about leisurely exploration of an intricately structured world.

It’s easy to see how this Zelda entry was able to reach comfort food status, then: while a sprawling experience, it is the very definition of bite-sized. While first designed for the Wii U, it’s also perfect for Switch. Winding down for fifteen minutes before bed? Why not hop into Hyrule and see what you can discover?

Playing the game casually also allows me to do away with some of my own eccentricities. Surfing down mountainsides on my shield was something I never really did in my initial play-through as I belly-ached about wearing down the durability of good shields with the technique. Now, I just do it – and so I’m having a blast rediscovering this fun mode of traversal.
Little discoveries like this are driving my return to this game. There’s something nebulously brilliant about the structure and design here where no individual element feels out of place; one part of this Zelda flows to another with no disconnect, but the design is also such that in a first play-through it’d be easy to skip out on some features entirely. That’s okay, because the design also lets you simply find them anew later on. How many other games let you approach the discovery and use of mechanics in such an open-ended manner? You could not discover the usefulness of stealth until your 70th hour in Breath of the Wild, and that’s okay.

All of this of course stems from the key design philosophy of The Legend of Zelda: Breath of the Wild – the concept of exploration as more than a means to an end. Exploration and the curiosity it fosters is in fact the end itself. It’s the goal. It’s thanks to this that Breath of the Wild doesn’t feel dated even when played two years and several big-budget rivals later. Gaming often moves fast and leaves even the very best behind quickly – but somehow, this game feels immune. If anything, it seems to gleefully open up another layer of brilliance to explore, exploit and experiment with each time you return – or at least this has so far been true of each time I’ve returned to Hyrule after months away.

In a few weeks time Breath of the Wild will get the VR treatment via a patch that’ll make it compatible with Nintendo Labo VR. Given that I’m already back playing the game, I’m obviously curious – but with or without a cardboard headset strapped to your face, Breath of the Wild’s ruined Hyrule is well worth returning to. You may just find, like me, that nothing released since has quite managed to touch it.

Source : CT

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Movies

The Flash

The Flash (or simply Flash) is the name of several superheroes appearing in American comic books published by DC Comics. Created by writer Gardner Fox and artist Harry Lampert, the original Flash first appeared in Flash Comics #1 (cover date January 1940/release month November 1939).[1] Nicknamed the “Scarlet Speedster”, all incarnations of the Flash possess “super speed”, which includes the ability to run, move, and think extremely fast, use superhuman reflexes, and seemingly violate certain laws of physics.

Thus far, at least four different characters—each of whom somehow gained the power of “the speed force”—have assumed the mantle of the Flash in DC’s history: college athlete Jay Garrick (1940–1951, 1961–2011, 2017–present), forensic scientist Barry Allen (1956–1985, 2008–present), Barry’s nephew Wally West (1986–2011, 2016–present), and Barry’s grandson Bart Allen (2006–2007). Each incarnation of the Flash has been a key member of at least one of DC’s premier teams: the Justice Society of America, the Justice League, and the Teen Titans.

The Flash is one of DC Comics’ most popular characters and has been integral to the publisher’s many reality-changing “crisis” storylines over the years. The original meeting of the Golden Age Flash Jay Garrick and Silver Age Flash Barry Allen in “Flash of Two Worlds” (1961) introduced the Multiverse storytelling concept to DC readers, which would become the basis for many DC stories in the years to come.

Like his Justice League colleagues Wonder Woman, Superman and Batman, the Flash has a distinctive cast of adversaries, including the various Rogues (unique among DC supervillains for their code of honor) and the various psychopathic “speedsters” who go by the names Reverse-Flash or Zoom. Other supporting characters in Flash stories include Barry’s wife Iris West, Wally’s wife Linda Park, Bart’s girlfriend Valerie Perez, friendly fellow speedster Max Mercury, and Central City police department members David Singh and Patty Spivot.

A staple of the comic book DC Universe, the Flash has been adapted to numerous DC films, video games, animated series, and live-action television shows. In live action, Barry Allen has been portrayed by Rod Haase for the 1979 television special Legends of the Superheroes, John Wesley Shipp in the 1990 The Flash series and Grant Gustin in the 2014 The Flash series, and by Ezra Miller in the DC Extended Universe series of films, beginning with Batman v Superman: Dawn of Justice (2016). Shipp also portrays a version of Jay Garrick in the 2014 The Flash series. The various incarnations of the Flash also feature in animated series such as Superman: The Animated Series, Justice League, Batman: The Brave and the Bold and Young Justice, as well as the DC Universe Animated Original Movies series.

 

Source: Wikipedia

 

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Games

Steins Gate

Steins;Gate[a] is a science fiction visual novel video game developed by 5pb. and Nitroplus. It is the second game in the Science Adventure series, following Chaos;Head. The story follows a group of students as they discover and develop technology that gives them the means to change the past. The gameplay in Steins;Gate follows non-linear plot lines which offer branching scenarios with courses of interaction.

Steins;Gate was released for the Xbox 360 on October 15, 2009. The game was ported to Windows on August 26, 2010, PlayStation Portable on June 23, 2011, iOS on August 25, 2011, PlayStation 3[3] on May 24, 2012, PlayStation Vita on March 14, 2013, and Android on June 27, 2013. The game is described by the development team as a “hypothetical science ADV” (想定科学ADV Sōtei Kagaku ADV). JAST USA released the PC version in North America on March 31, 2014, both digitally and as a physical collector’s edition, while PQube released the PS3 and Vita versions in North America and Europe in 2015. Additionally, the iOS version was released in English on September 9, 2016.

A manga adaptation of the game, created by Yomi Sarachi, was serialized from 2009 to 2013, and later published in North America from 2015 to 2016. A second manga series, illustrated by Kenji Mizuta, began serialization in Mag Garden’s Monthly Comic Blade on December 28, 2009. An anime adaptation by White Fox aired in Japan between April 6, 2011 and September 14, 2011, and has been licensed in North America by Funimation. An animated film premiered in Japanese theaters on April 20, 2013. A fan disc of the game, titled Steins;Gate: Hiyoku Renri no Darling, was released on June 16, 2011. A non-canon 8-bit sequel to the game, titled Steins;Gate: Hen’i Kuukan no Octet or Steins;Gate 8bit, was released on October 28, 2011. Another game, Steins;Gate: Senkei Kōsoku no Phenogram, was released on April 25, 2013. A follow-up game, Steins;Gate 0, was released on December 10, 2015 for PS3, PlayStation 4 and Vita, and received an anime adaptation in 2018. A remake of the original visual novel titled Steins;Gate Elite which presents fully animated cutscenes from the Steins;Gate anime was released for PlayStation 4, PlayStation Vita, Nintendo Switch and Steam in 2019. Included as a bonus for the Nintendo Switch version, an entirely new game called 8-bit ADV Steins;Gate[b] in the style of Famicom adventure games from the 1980s, was released.

Source : Wikipedia

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Games

Shadow Of The Tomb Raider

Shadow of the Tomb Raider is an action-adventure video game developed by Eidos Montréal in conjunction with Crystal Dynamics and published by Square Enix. It continues the narrative from the 2015 game Rise of the Tomb Raider and is the twelfth mainline entry in the Tomb Raider series. The game was released worldwide on 14 September 2018 for Microsoft Windows, PlayStation 4 and Xbox One, with a further release on macOS and Linux set for 2019.

Set shortly after the events of Rise of the Tomb Raider, its story follows Lara Croft as she ventures through the tropical regions of the Americas to the legendary city Paititi, battling the paramilitary organization Trinity and racing to stop a Mayan apocalypse she has unleashed. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi-open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.

Development began in 2015 following the completion of Rise of the Tomb Raider, lasting until July 2018. Shadow of the Tomb Raider was designed to conclude Lara’s journey begun in the 2013 reboot, with a key theme being descent both through the jungle environment and into her personality. The setting and narrative was based on Mayan and Aztec mythologies, consulting historians to design the architecture and people of Paititi. The gameplay was adjusted based on both fan feedback and the wishes of Eidos Montréal, incorporating swimming and grappling while increasing difficulty tailoring. Camilla Luddington returned to provide voice and motion-capture work for Lara.

Released as the final instalment in Lara Croft’s origin trilogy, Shadow of the Tomb Raider received generally positive reviews from critics, with particular praise going to the game’s emphasis on challenge tombs and puzzles, although some criticized that the series’ gameplay had become stale and lacked innovation.

 

Source: Wikipedia